UX/UI designer working across SaaS platforms and the design systems behind them. Since 2018.
Get in touchFrom the first event setup to the ticket scan at the door. Product design across the Entrello platform, its apps and website.
Entrello is an Austrian ticketing and event platform. As its sole designer and UX lead, I work across the organizer experience, ticket purchasing, marketing tools and the apps used at the door.
An organizer needs to configure a shop, publish an event, sell tickets and manage entry. As the product grows, those tasks can become a collection of separate interfaces. My work focuses on making their structure and behavior feel connected.
My work spans setup, event management, tickets, vouchers, orders and checkout. The setup wizard separates required, recommended and optional steps so organizers can understand what is ready and what still needs attention.
The scanning app covers QR login, ticket validation, order details and scan management. I adapt the experience for iPhone and iPad, including the different ways staff use each device during an event.
Reusable components and responsive layouts connect settings, authentication and the wider platform. Each feature is part of the same system, with shared patterns for navigation, forms and feedback.
The work also includes the Marketer dashboard and public-facing website pages, from the landing page to About, Contact and legal information.
Organizer onboarding and event management · Tickets, vouchers, orders and checkout · Entrello Go for iPhone and responsive iPad scanning experiences · Design system and responsive components · Marketing tools and website pages.
Part of Entrello · iOS app · App Store
An iPhone app for event managers, from ticket scanning at the door to keeping track of sales and events.
I designed Entrello Go as the mobile companion to the wider Entrello platform. It brings check-in, ticket scanning, sales, events and account controls into an iPhone experience for organizers and event staff.
The check-in screen brings together event details, attendance progress and recent scans. A prominent Scan action opens the QR scanner, with distinct results for successful entry, an already-used ticket, a missing ticket, the wrong event day or a refunded ticket.
Sales screens show ticket and revenue summaries, weekly trends and season totals. Event lists and a season view connect the overview to individual events, while account settings include organization switching, notifications and kiosk mode.
iPhone UX/UI design · Check-in and QR-scanning flows · Ticket validation states · Sales and season views · Event and account screens · App Store presentation visuals.
My own iOS app: one tap per sip, a droplet companion and small daily rituals.
SipFlow is my own hydration app in development. Its starting point is simple: logging a drink should take almost no effort. Instead of entering a volume every time, you tap for each sip.
Tracking can become a task in itself. I wanted to explore a lighter interaction, then give people a reason to return through a character with moods, small rituals and things to unlock.
The core interaction is tap-per-sip. A first-drink calibration helps establish a personal estimate, while the main screen keeps daily progress close to the primary action.
The droplet has thirsty, happy and sleeping states. Petting, mini-games and visual customization turn the interface into a companion rather than a counter alone.
The work includes XP, levels, daily milestones, unlocks and rewards. I am iterating on how these connect so the reward is clear and the next step feels achievable.
Widget concepts, reminders and calendar history extend the daily loop. SwiftUI implementation and on-device iteration help expose details that static mockups miss.
Product concept and tap-per-sip interaction · Onboarding and calibration flow · Droplet character states and customization · History, reminders and widget concepts · SwiftUI app iteration with AI-assisted development.
A mobile library of metaphors and practice materials. Find a topic, discover a card and keep what matters close.
metafora brings metaphors, creative exercises and practice materials into a mobile library. I work on the interface and visual identity, connecting the way people discover, organize and return to the content.
A growing library needs more than a list of cards. People need a clear starting point, useful ways to browse and a quick route back to material they have already found.
The home screen introduces practice topics such as anxiety, self-criticism, values and personal boundaries. A visible search field offers another route into the library.
Recently opened cards bring useful material back into view. Collections and Favorites have their own places in the navigation, alongside Home, Library and Add.
Serif typography, warm ivory and muted topic colors establish an editorial visual direction. The layout separates navigation, topics and content cards while keeping the overall screen quiet.
Home and library interface · Topic navigation and search · Recent cards, collections and favorites · Mobile navigation · Typography, palette and visual identity.
A responsive website for an electronics repair service in Kyiv, from finding a service to requesting a repair.
Service Kyiv repairs phones, tablets, laptops, computers, Mac devices and other electronics. I designed and built a responsive website that explains the services, guides visitors through the repair process and helps the team receive enquiries.
Visitors need to understand whether the service can repair their device, find a workshop or request help. The site brings services, indicative prices, repair steps and contact options into one clear path.
The homepage introduces the service, followed by diagnosis, price approval, repair and handover. Services and indicative prices help visitors decide where to start.
The header and contact section offer phone and messaging options. Workshop addresses, maps and the request form support different ways of arranging a repair.
The work covers responsive navigation, mobile layouts, light and dark themes, icons and form behavior. The request flow connects the website with Telegram notifications for the team.
Responsive service landing page · Mobile navigation and contact actions · Map and service-area presentation · Telegram request notifications · Favicon and deployment setup.
A brandbook and co-branding framework for MKC in Slovenia.
For MKC in Slovenia, I am developing a comprehensive brandbook. The work defines the visual identity, brand guidelines, typography, color system and core visual principles, alongside the logo ecosystem and co-branding rules.
Several identities and partner marks need to work together. The guidelines define their relationships so the team can apply them consistently across materials.
The brandbook explains how the main identity, related initiatives and partner marks sit within the wider system.
Two co-branding systems establish placement, separation and hierarchy, including the ordering of marks in footers.
I worked through feedback on the guidelines, refined the explanatory copy and checked the structure of the HTML brandbook.
Visual identity and brand guidelines · Typography and color system · Brandbook and logo ecosystem · Two co-branding systems · Placement and footer hierarchy rules · Guideline copy and HTML handover.
A light iOS interface for Healthspan, connecting daily context, conversation and health data.
Tempo is an iOS design exploration for Healthspan. The work brings home, chat and data into a light interface with a warm orange accent and a translucent visual direction.
Health information can easily compete for attention. The interface needed a clear hierarchy that could accommodate a score, useful context and daily actions without giving every element the same visual weight.
Home provides a starting point, Chat gives conversation a dedicated space, and Data holds the more detailed view. This creates a consistent structure across the exploration.
I explored a light theme, orange gradients and glass-like surfaces, with attention to spacing and contrast so the visual treatment supports the content.
During iteration, the score became less prominent. This shifted attention toward the surrounding information and made the home screen less dominated by a single number.
Home, Chat and Data screen concepts · Light-theme visual direction · Orange accent and translucent surface studies · Revised content hierarchy.
A migraine-tracking app for iOS, from daily logging to insights and education.
I led UX/UI design for Zivora, a migraine-tracking app, working directly with the product manager and development team. The work started with the MVP and continued as the product grew, covering user flows, interface design and the design system.
The app brings together daily logs, migraine risk information, history and educational content. The design needed to give these different types of information a clear place in a mobile experience.
The flow connects onboarding, the risk overview, daily logging, insights, history, education, integrations and settings.
The risk-score interface brings individual biometric factors into view, including sleep, HRV, activity and readiness, alongside their contributions to the overall view.
The UI work and design system give the product and development team reusable patterns beyond the first release.
User flows and wireframes · iPhone interface design · Daily logging, history and insights · Risk overview and factor breakdown · Design system and development collaboration.
A social dining startup that turns meals alone into real-life meetups. I designed and built the landing page, worked on the iOS app and shaped the brand materials, from the first pitch to launch.
Eat No Solo is a German startup whose founder built a 50K-member Facebook community around a simple idea: nobody should have to eat alone. I worked directly with her as the product moved from a community into an app, supporting the launch across several European markets.
The project needed a public face and a working product at the same time. The website had to explain the idea quickly and bring people to the app, while the iOS app had to make meeting strangers over food feel easy and safe.
The website leads with the core promise, meet now and don’t eat alone, and guides visitors straight to the App Store and Google Play.
In the iOS app, the flows focus on finding people and joining a meal with as few steps as possible, keeping the social moment in the center.
The website, pitch deck, social media content and printed flyers share one visual language, so the brand feels consistent online and offline.
Website design and development · iOS app UX/UI design support · Investor pitch deck · Instagram content · Print flyers and postcards.
A mobile control center for a smart bed, bringing comfort, routines and connected features into one interface.
SynapSleep is a smart-bed project with a companion mobile interface. My design work explored how people could manage bed positions, climate, media and everyday routines from their phone.
The product combines many different controls. The interface needed to make common actions easy to reach while giving more detailed settings a clear home.
The main screen centers the bed, with a visual overview of its position and quick access to scenarios. Dedicated controls separate back, leg and lower-back adjustments.
Scenarios such as Sleep, Relaxation, Massage and Wake Up offer starting points for familiar routines. Separate areas organize climate, ventilation, thermal settings and media controls.
The screens share dark surfaces, warm accents, sliders and clear active states. The concept also explores a health overview and Aliya, a voice-assistant interface with quick commands.
Main dashboard and bed-position controls · Scenario selection and routine interfaces · Climate and multimedia screens · Health overview concept · Voice-assistant interface and shared UI patterns.
A recipe and restaurant companion for iOS: find a dish by voice or photo, keep your own recipes and let the wheel decide.
Le Chef is an iOS app for people who cook and eat out. It brings recipes, restaurants and playful discovery into one place, with a single orange identity and a chef mascot at the center of the navigation.
A food app can quickly turn into a database. Le Chef needed a fast way to find a dish, a home for your own recipes and a bit of play, so opening the app feels like an invitation rather than a search form.
Voice and photo search sit as two large buttons above the categories, so finding a dish starts before typing. Cuisine tiles and a countries map offer a visual way in.
The chef mascot anchors the bottom navigation as the central action, tying the identity to the interface instead of decorating it.
Spin the Wheel and Quiz turn the home screen into a small game for evenings when nobody knows what to cook.
Recipes, favorites and restaurants share one card layout with an image, a title and a single line of description, so the library and the restaurant guide read as one app.
iOS UX/UI design · Home, search, library and restaurant flows · Orange visual language and chef mascot in the interface · Presentation mockups.
A redesign of a prediction-market app for a US client: bet on whether an event happens, from sign-in to the bet slip.
Seesaw is a prediction-market app from the US, where people place bets on whether an event will happen. The client asked for a redesign of the existing app, which showed one event per screen with a public-opinion seesaw at the bottom.
The original showed a single question at a time and kept the odds small. The redesign had to let people browse many events, read the current odds at a glance and place a bet in a couple of taps.
The main screen opens with a profile header, topic chips and a grid of image cards, so events read like a feed instead of a single page.
The event screen keeps the question, a short summary and a percentage ring together, with Buy Yes and Buy No as two clear actions.
The bet screen has one amount field, the quick-stake chips carried over from the original and a single Buy button that shows the potential win.
Rounded cards, a pale green profile block and a pill tab bar replace the flag-and-photo hero cards, giving the app a calmer, more product-like feel.
iOS redesign · Login and profile · Trending feed and topic filters · Event, odds and bet flow · My Bets · Tab bar and visual language.
A redesign concept for the online store of a Hong Kong custom-blended skincare brand: calmer, more editorial, built around the product.
mtm labo is a Hong Kong skincare house that custom-blends botanical extracts for each customer. I explored a redesign of its online store, translating the brand’s quiet, considered character into the shopping experience.
The existing store carries a lot at once: promotions, collections, services and membership. The concept had to give the products room, keep the brand’s restraint and still make finding and buying easy.
A full-width hero with large product photography and a single promo card, with a progress bar and arrows for the carousel instead of stacked banners.
Menu and search on the left, the logo centred, wishlist, bag and profile on the right, all in soft pill shapes so the tools stay light against the imagery.
Product cards share a compact layout with a name, a price and one arrow into the product, so collections scan quickly.
Homepage and product-browsing concept · Header, navigation and search · Hero carousel and promo card · Product card system · Visual direction and typography.
Creative design and team collaboration at Havas PR.
I worked as a Creative Designer at Havas PR from August to November 2018, collaborating with agency teams across a range of projects. This was an early chapter in my professional design career, before my move into mobile and product interfaces.
Creative design work across agency projects · Collaboration with creative teams.
Creative design for a UNICEF education campaign in Ukraine, delivered together with Microsoft and USAID.
From December 2018 to May 2019, I worked as a Creative Designer on a UNICEF Ukraine education project run in partnership with Microsoft and USAID. The campaign, Create the Safest School, talked to children about school safety in a visual language they already knew from Minecraft.
The message had to reach children first, not adults. It needed to feel like play rather than a lesson, while carrying three partner brands in one consistent look.
The key visual is a block-built island with a school at its center and the campaign headline set in 3D block letters, so the idea and the aesthetic read as one object.
A single green field, one soft shadow and a shared lockup for the Microsoft, UNICEF and USAID marks let the visual work across digital and print materials.
Campaign key visual · 3D block-style illustration and typography · Digital materials for young audiences · Partner co-branding with Microsoft and USAID.
Onboarding, dashboards, checkout and mobile experiences. From the first flow to the responsive interface.
Reusable Figma components, consistent interface patterns and responsive layouts that connect a product.
Figma flows and working HTML prototypes to explore interactions, discuss decisions and test how an idea behaves.
Typography, visual identities and focused websites. A graphic design foundation applied to digital products.
I’m Stanley, a UX/UI designer in Kyiv. From graphic design to complex products, I care about how an experience works as a whole.
I studied Spanish and English, lived and worked in the UK, and moved from graphic design into digital interfaces. Today, I work remotely with international teams and direct clients, while developing my own app, SipFlow.
Brand Identity & UI Designer. A comprehensive brandbook, visual identity, typography, color system and co-branding guidelines.
Lead UX/UI Designer and sole designer. Onboarding, event management, design systems and ticket scanning across web, iOS and iPad.
Lead UX/UI Designer. A migraine-tracking app from MVP to release: user flows, UI and a design system, in collaboration with the product manager and developers.
Product and visual design for international teams and direct clients, across mobile apps, websites and brand materials.
UI Designer for Android and iOS applications. Led interface design for a TikTok companion app, the Eraser app and other mobile products.
Creative Designer on the Create the Safest School education campaign, delivered with Microsoft and USAID.
Creative Designer. Worked with agency teams across a range of creative projects, building the foundation for my later interface-design work.
Kyiv National Linguistic University
BA in Philology, 2013 · MA, 2014
Spanish and English
Meta · Principles of UX/UI Design
Google · Foundations of User Experience (UX) Design
Projector · UX/UI, Mobile Apps Design
SkillUp · Basic Web JavaScript Frontend
Working remotely from Kyiv.
Ukrainian · English · Spanish